| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Mal Reynolds
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Posted - 2004.03.10 23:09:00 -
[1]
I've just installed the game on Windows XP, patched it to the latest version, got DX 9.0b - game loads fine, created character, click character to enter the game...
And boom, on the "connecting to subspace" screen, I get a Visual C++ runtime error. Can't find a fix. Gah.
Anybody got any tips?
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Mal Reynolds
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Posted - 2004.03.10 23:09:00 -
[2]
I've just installed the game on Windows XP, patched it to the latest version, got DX 9.0b - game loads fine, created character, click character to enter the game...
And boom, on the "connecting to subspace" screen, I get a Visual C++ runtime error. Can't find a fix. Gah.
Anybody got any tips?
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Mal Reynolds
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Posted - 2004.03.11 12:29:00 -
[3]
Here's my info;
--------------- Display Devices --------------- Card name: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller Manufacturer: Intel Corporation Chip type: Intel(R) 82845G Graphics Controller DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_2562&SUBSYS_90001584&REV_03 Display Memory: 64.0 MB Current Mode: 1024 x 768 (32 bit) (60Hz) Monitor: Digital Flat Panel (1024x768) Monitor Max Res: Driver Name: ialmrnt5.dll Driver Version: 6.14.0010.3751 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 1/16/2004 09:42:26, 36415 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: ialmnt5.sys Mini VDD Date: 1/16/2004 09:49:20, 666109 bytes Device Identifier: {D7B78E66-6622-11CF-9378-0AB0A2C2CB35} Vendor ID: 0x8086 Device ID: 0x2562 SubSys ID: 0x90001584 Revision ID: 0x0003 Revision ID: 0x0003 Video Accel: Deinterlace Caps: n/a Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Not Available DDraw Test Result: Not run D3D7 Test Result: All tests were successful. D3D8 Test Result: All tests were successful. D3D9 Test Result: All tests were successful.
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Mal Reynolds
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Posted - 2004.03.11 12:29:00 -
[4]
Here's my info;
--------------- Display Devices --------------- Card name: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller Manufacturer: Intel Corporation Chip type: Intel(R) 82845G Graphics Controller DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_2562&SUBSYS_90001584&REV_03 Display Memory: 64.0 MB Current Mode: 1024 x 768 (32 bit) (60Hz) Monitor: Digital Flat Panel (1024x768) Monitor Max Res: Driver Name: ialmrnt5.dll Driver Version: 6.14.0010.3751 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 1/16/2004 09:42:26, 36415 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: ialmnt5.sys Mini VDD Date: 1/16/2004 09:49:20, 666109 bytes Device Identifier: {D7B78E66-6622-11CF-9378-0AB0A2C2CB35} Vendor ID: 0x8086 Device ID: 0x2562 SubSys ID: 0x90001584 Revision ID: 0x0003 Revision ID: 0x0003 Video Accel: Deinterlace Caps: n/a Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Not Available DDraw Test Result: Not run D3D7 Test Result: All tests were successful. D3D8 Test Result: All tests were successful. D3D9 Test Result: All tests were successful.
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Mal Reynolds
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Posted - 2004.03.11 13:59:00 -
[5]
The issue would appear to be because the graphics card doesn't support hardware TnL.
I've found a program called 3D-Analyze which actually allows emulation of Hardware TnL on non-TnL cards (it's performed via software). However, I can't get it working with Eve (it works with other games, eg GTA 3).
So... I've emailed the author of the program. It appears to be some kind of bug related to loading Eve.
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Mal Reynolds
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Posted - 2004.03.11 13:59:00 -
[6]
The issue would appear to be because the graphics card doesn't support hardware TnL.
I've found a program called 3D-Analyze which actually allows emulation of Hardware TnL on non-TnL cards (it's performed via software). However, I can't get it working with Eve (it works with other games, eg GTA 3).
So... I've emailed the author of the program. It appears to be some kind of bug related to loading Eve.
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Mal Reynolds
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Posted - 2004.03.11 23:06:00 -
[7]
Maybe not - I have contacted the author of 3D-Analyze, and we are working together to attempt to get Hardware TnL Emulation working with Eve. Assuming everything goes to plan, I plan to put together an UNOFFICIAL patch which will allow the game to run on Non-TnL graphics chipsets.
I'm eternally greatful to Thomas Bruckschlegel of 3D company Tommti Systems who has personally taken it upon himself to see if there's something which can be done here...
I will post more information tomorrow.
Regards
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Mal Reynolds
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Posted - 2004.03.11 23:06:00 -
[8]
Maybe not - I have contacted the author of 3D-Analyze, and we are working together to attempt to get Hardware TnL Emulation working with Eve. Assuming everything goes to plan, I plan to put together an UNOFFICIAL patch which will allow the game to run on Non-TnL graphics chipsets.
I'm eternally greatful to Thomas Bruckschlegel of 3D company Tommti Systems who has personally taken it upon himself to see if there's something which can be done here...
I will post more information tomorrow.
Regards
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